There may also be one or two more weapons for each faction depending on how much time I have but I'll have to see how it goes. This will be used as the AT rifle units primary weapon. As you can see here, the only one I've finished so far is the NS Commander helmet for all 3 factions (still not sure on the colours yet though) WeaponsĪll 3 factions will be receiving the "Rocklet Rifle" that the Light Assaults run around with in the actual Planetside 2. I've not decided exactly which ones will be added to each faction yet but there will be a few for all 3. I'm also planning to add a few more helmets, just to spice up the new classes a bit more. Some even have vanilla game equipment in order to fulfill their roles (such as metal detectors, binoculars and mines) these will likely be expanded as time goes on and more weapons + skins are added to better define units. Therefore, all 3 factions now have breed menus under the "mp" folder in the gem editor with additional classes available to spawn. Infantry Classesĭue to the addition of multiplayer, new classes were needed at least name wise even if they are statistically exactly the same as smg units for now. Also, a fair few of the infantry squads are the same as each other (just smg troops) since I don't have enough variety in terms of weapons and equipment to make all of the actual multiplayer unit types. All 3 factions will be available, but only with infantry for now. Right now it's only a bare-bones version but it's a step forward in the right direction. So there's been a lot of requests/questions about multiplayer for the mod and whilst I personally don't really play the multiplayer of MoW, if people are so interested in it I decided that I'd have a go at implementing MP with this update. I've tried to make these as least noticeable as possible but they can be spotted if you zoom in close enough. I haven't run into any game breaking bugs yet but if you happen to run into any, please report them.Īll the infantry models do have slight problems with the limbs in some places due to obviously not being designed to work with the MoW skeleton. All models and textures belong to Daybreak Games. I don't own any of these models or textures, I merely exported them from Planetside 2 and rigged them up for working in MoW. Whilst I have been working on this for a while now, it is still my first time ever working with 3D models, rigging and coding for Men of War, so please forgive any errors I make and help out by reporting them and offering ways I can fix them. Select MoW2 - Planetside and then the arrow so that it moves into the enabled mods column, then click apply. Open your game, go into the 'Options' menu and click the 'mods' tab. Place the MoW2 - Planetside folder into: Men of War - Assault Squad 2/mods Install Instructions Everything in this mod is currently only available in the GEM editor
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